Jurnal Muara Pendidikan
type: channel
description: E-ISSN 2621-0703 P-ISSN 2528-6250 MUARA PENDIDIKAN Journal of Universitas Muhammadiyah Muara Bungo is a journal of research and scientific works published by LPPM Universitas Muhammadiyah Muara Bungo which is published twice a year. MUARA PENDIDIKAN Journal accepts scientific manuscripts of research results, reviews, and reviews in the field of education to be published in this journal. Manuscripts received will be edited and evaluated. Editing is done for format uniformity without changing the intent. Muara Pendidikan Journal is published twice a year in June and December. Indeks Jurnal: SINTA 4, Dimensions, Garuda, <a href="https://scholar.google.co.id/citations?user=e_FCMBcAAAAJ&hl=en&gmla=AJsN-F58WtMRW7yBLXpfW4CD0sRhW1zCWreDxn1XQrA9Hzn2krirUxguHnOsRSNUsXfLrHNYsJk1FP_dWc4Hf5ZZLo5iIOwHCUsvHsVlMx1Iz1PwbwNpyhQ&sciund=12542021119158563455&gmla=AJsN-F4PHMiHa5Mo7saphzXAkiCt7I2mMS2YesKlAt_dspuhhWuE3jlEATmF_leYgLshWVJ8FsKu1dFiCKkn2t_GdzptmKnxfthwsQQAiEvUPOVYH8bovZU&sciund=12615105078959410493&gmla=AJsN-F79RccyA33JBlBpKfr2Rap9sJBmchB__76x1RD3gOXpokw3Po_oiDSH2I_QoC70N6CzwGZPgO1ZJWUcLfyiBJfU0pNh4ncAsG-dmtkv8kFl_cM8Ko0&sciund=9657223580600521116&gmla=AJsN-F7QAOgVYYWT510cOr2BFp8nOyhhVfymKndqPoHxKlfBdGsFfp32B_98knzRU0FW67tH9CU1UycGjLtJya3LJYc5adB4T4J-EmKXBejK0lnlaeUKjyU&sciund=9766121237308975877&gmla=AJsN-F4ecsTU-jJGgtCzc8ysfvgAJi7PDxS6ARZHqWkQHc38Imo5TTV1t1X3Z7f5xG6o7-lKaeDvIj-wKhg6LbdUHPj2PishgIwL1NAXXozF6w8Ir8IWb2w&sciund=1879540262512009142&gmla=AJsN-F5-UQ8IrJYddymbhP-pyrDm5Rysg9bS29Kpe79faAGXQc3mlwmpZbuVJXz6SXwMpsKVmw_W6VYYUHnwrNqkUw3b9hEw6qb6klAH0jLmQzsOnLXdop4&sciund=8035668758315075843&gmla=AJsN-F6l6gJzZ9nMp7g_aZxUpqNuhs24QlpDudx92Mwdg8CnVqRpfUPAQTIdq0QB-5amkAc_2-AfO-3EPvgxf-G0bXZxvOh5bUjoUUEKLfr1XIA6mdE8YxE&sciund=11457593995807999858&gmla=AJsN-F6dVNPfX7uNviAddBfVEdUJnSb4NlBgUUBN57eBevp2yin3rGxLQw9gjnPASLDgtvo2k3ckOZpAnvG8hiMo0rDE-9lQqGR4NzagwFDsk4ZZ2w_i0s0&sciund=9890698983169113693&gmla=AJsN-F6xAEylhuR5hhDBhtQLSxxk1KbrpBlekGQNu0229VDPOdFhIFJVdaANMEXb0C3kWD8xvGaHub_…
publisher: LPPM Universitas Muhammadiyah Muara Bungo
language: en-US
publication name: Jurnal Muara Pendidikan
issn: 2528-6250
items: TRANSFORMATIVE SYNERGY BETWEEN ISLAMIC VALUES AND EDUCATION LAWS IN ADDRESSING BULLYING IN MADRASAH
items: ANALYSIS OF STUDENTS' GRAMMATICAL ERRORS IN WRITING FOLKLORE
items: THE IMPACT OF CHATGPT-BASED ARTIFICIAL INTELLIGENCE ON THE DEVELOPMENT OF ENTREPRENEURSHIP SKILLS
items: PENGEMBANGAN MEDIA PEMBELAJARAN ANDROID BERBANTUAN MIT APP INVENTOR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERMUATAN BUDAYA LOKAL DOMPU BERBASIS GAME
items: DEVELOPMENT OF INTERACTIVE E-MODULE TO IMPROVE SCIENTIFIC REASONING ABILITY IN SCIENCE LEARNING JUNIOR HIGH SCHOOL STUDENTS
items: PENGEMBANGAN KOMIK DIGITAL DENGAN MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN PENDIDIKAN PANCASILA
items: PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI PADA MATERI PENCIPTAAN MANUSIA DALAM AL-QUR’AN UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA
items: PENGEMBANGAN BUKU TEKS PERADABAN JEMBATAN BERBASIS PROJECT BASED LEARNING UNTUK PENGUATAN KARAKTER KONTROL DIRI
items: PENGEMBANGAN MEDIA E-BOOKLET BERBASIS FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SEL
items: VALIDITAS MEDIA PEMBELAJARAN E-MODUL ACCURATE PADA MATA PELAJARAN KOMPUTER AKUNTANSI
items: FAKTOR – FAKTOR YANG MEMPENGARUHI KESIAPAN KERJA SISWA SMK JURUSAN KOMPETENSI KEAHLIAN AKUNTANSI KEUANGAN LEMBAGA
items: PENGARUH PENGGUNAAN MOOCs TERHADAP HASIL BELAJAR PPKn SISWA SMP
items: STUDENTS' PERCEPTIONS OF ASSESSMENT FOR LEARNING AND ITS EFFECT ON STUDENTS' INTRINSIC MOTIVATION: AUTONOMY, COMPETENCE, AND RELATEDNESS AS MEDIATING VARIABLES
items: ENHANCING PROBLEM-SOLVING AND COLLABORATION SKILLS THROUGH PROBLEM-BASED LEARNING (PBL) WITH COMPUTATIONAL THINKING (CT) IN DIGESTIVE SYSTEM FOR EIGHT GRADES
items: IMPLEMENTASI PROGRAM PELAJAR TANGERANG MENGAJI (PTM) DALAM PEMBENTUKAN KARAKTER RELIGIUS PESERTA DIDIK DI SEKOLAH DASAR
items: IMPLEMENTASI PROYEK PENGUATAN PROFIL PELAJAR PANCASILA DAN RAHMATAN LIL'ALAAMIN DALAM PEMBELAJARAN: STUDI KAJIAN DI SMA 3 KOTA JAMBI
items: EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN TRAINER KIT INSTALASI MOTOR LISTRIK
items: ANALYSIS OF WRITTEN MATHEMATICAL COMMUNICATION SKILLS VIA PROBLEM BASED LEARNING IN STORY PROBLEMS
items: PENERAPAN MEDIA FOODCHAIN WHILE MATCHING CORRECT SEQUENCE UNTUK MENINGKATKAN PEMAHAMAN SISWA MENGENAI RANTAI MAKANAN EKOSISTEM KELAS V SD
items: PEMBELAJARAN BERBASIS TEKNOLOGI UNTUK MENINGKATKAN KETERLIBATAN MATEMATIKA SISWA PENYANDANG DISABILITAS DALAM PENDIDIKAN DASAR INKLUSIF: A SCOPING REVIEW
items: PENGARUH DISPOSISI BERPIKIR KRITIS TERHADAP KETERAMPILAN BERPIKIR KRITIS DAN KETERAMPILAN PEMECAHAN MASALAH SISWA
items: STRATEGI GURU PENDIDIKAN AGAMA ISLAM DAN BUDI PEKERTI DALAM MENGEMBANGKAN AKHLAK MULIA
items: WORKING MEMORY DAN KREATIVITAS DALAM PENELITIAN PEMBELAJARAN MATEMATIKA: TINJAUAN LITERATUR SISTEMATIS
items: PENGARUH PERMAINAN TRADISIONAL LOMPAT KARUNG TERHADAP PENINGAKATAN DAYA LEDAK OTOT TUNGKAI
items: PENGGUNAAN RASCH MODEL UNTUK MENGANALISIS AITEM INSTRUMEN STRES PENGASUHAN ORANG TUA ANAK USIA DINI
items: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA DAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS XI SMKN
items: PENGEMBANGAN MODEL PEMBELAJARAN MEMBACA BERBASIS STORYTELLING INTERAKTIF TERINTEGRASI AI DAN GAMIFIKASI UNTUK MENINGKATKAN LITERASI SISWA SD
items: PENGEMBANGAN MEDIA PEMBELAJARAN LITERASI TOLERANSI BERAGAMA BERBASIS ANDROID
items: PENGEMBANGAN GAME EDUKASI PETUALANGAN SI WUNDA UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASIONAL (COMPUTATIONAL THINKING) SISWA KELAS IV SD
items: DEVELOPMENT OF A WEB-BASED INTERACTIVE LEARNING MEDIA ON MAP DIGITIZATION MATERIAL FOR THE GEOGRAPHIC INFORMATION SYSTEMS COURSE
items: ANALISIS IMPLEMENTASI LEARNING MANAGEMENT SYSTEM DALAM KETERLIBATAN HASIL AKADEMIK MAHASISWA
items: ENGLISH FOR BROADCASTING: TEACHING MATERIAL NEED ANALISYS AT SMK SWASTA ISLAM ANDALUSIA
items: CHARACTER EDUCATION FOR MENTAL RESILIENCE: A SYSTEMATIC LITERATURE REVIEW ON CHILDREN'S WELL-BEING IN THE AI ERA
items: ANALISIS KEBUTUHAN PENGEMBANGAN BUKU AJAR PENDIDIKAN KEWARGANEGARAAN BERBASIS ARTIFICIAL INTELLIGENCE UNTUK PENGUATAN SMART AND GOOD CITIZEN

TRANSFORMATIVE SYNERGY BETWEEN ISLAMIC VALUES AND EDUCATION LAWS IN ADDRESSING BULLYING IN MADRASAH
type: item
description: Bullying in educational settings, including madrasah, is a global issue that has a significant impact on student development. Data shows that around 35% of madrasah students in Indonesia have experienced various forms of bullying, including physical, verbal, psychological, and cyberbullying. Despite the existence of national regulations, such as Law No. 20 of 2003 on the National Education System and Ministry of Education and Culture Regulation No. 82 of 2015 on the Prevention and Handling of Acts of Violence in Educational Institutions, the implementation of bullying prevention measures in madrasah has not been fully effective. On the other hand, the strengthening of Islamic values such as rahmah, ‘adl, and ihsan often remains at the normative level without being practically integrated into educational policies. This study aims to analyse the transformative synergy between Islamic values and national education regulations in efforts to prevent and address bullying in madrasah. The method used is a literature review with a descriptive-qualitative approach, through an analysis of primary sources (the Qur'an, Hadith, and national education regulations), secondary sources (scientific articles, books, and official reports), and tertiary sources (supporting documents and popular articles). The results of the study indicate that the integration of Islamic values with education regulations can produce comprehensive strategies that include: (1) moral development based on the Qur'an and Hadith, (2) anti-bullying policies based on national regulations, (3) teacher and counsellor training using an islah approach and digital literacy, and (4) strengthening the character curriculum through learning and extracurricular activities. This strategy is reinforced by a preventive approach in the form of anti-bullying campaigns based on Islamic values and collaborative student activities, as well as a curative approach through reconciliation mechanisms, educational sanctions, and psycho…
creator: Muhammad Ediyani
creator: Saifullah
creator: Al Husaini M. Daud
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-26
publication date: 2025-11-26
volume: 10
number: 2
starting page: 250
ending page: 257
doi: 10.52060/mp.v10i2.3455

ANALYSIS OF STUDENTS' GRAMMATICAL ERRORS IN WRITING FOLKLORE
type: item
description: The ability to write narrative texts in English is still a challenge for many high school students. Folklore is chosen as a learning medium because it contains cultural elements and a distinctive narrative structure. This study aims to analyze grammatical errors in writing folklore texts by class 10E students of SMA Negeri 1 Sukodadi and identify the factors that cause difficulties. This study uses a qualitative approach with a descriptive method. Data were obtained through written tests and structured interviews. Of the 30 students, 20 writings that met the criteria were analyzed, consisting of 10 long writings (more than two sentences) and 10 short writings (less than two sentences). Data analysis was carried out by identifying, grouping, and interpreting errors based on the surface strategy taxonomy of Dulay, Burt, and Krashen (1982), which includes omission, addition, misformation, and misordering. The results showed that the most dominant error was misformation (57,43%), followed by omission (25,68%), addition ( 8,78% and misordering each at (8,11%). Difficulties faced students include limitations in grammar and vocabulary, the influence of the mother tongue, lack of understanding of narrative structure, and low self-confidence and revision skills.
creator: Tiara Widyaiswara
creator: Moh Nurman
creator: Dian Luthfiyati
creator: Firda Safira Andini
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-26
publication date: 2025-11-26
volume: 10
number: 2
starting page: 258
ending page: 268
doi: 10.52060/mp.v10i2.3481

THE IMPACT OF CHATGPT-BASED ARTIFICIAL INTELLIGENCE ON THE DEVELOPMENT OF ENTREPRENEURSHIP SKILLS
type: item
description: The rapid advancement of artificial intelligence (AI) has brought transformative opportunities for higher education, particularly in strengthening entrepreneurship education. This study examines the impact of ChatGPT-based AI integration on the development of entrepreneurship skills among undergraduate students. Employing a quantitative research design with a sample of 32 students, data were collected through a structured questionnaire assessing four core dimensions of entrepreneurial competence: opportunity recognition, creativity and innovation, business planning, and problem-solving. Descriptive statistics and paired sample t-tests were applied to measure differences between pre-test and post-test scores. The results demonstrate that ChatGPT integration significantly improved students’ entrepreneurship skills, with the greatest gains observed in creativity and innovation, followed by business planning. The overall mean score increased substantially, and all improvements were statistically significant (p < 0.001), indicating a strong positive effect of AI-enhanced learning. These findings highlight ChatGPT’s potential as an effective pedagogical tool for fostering entrepreneurial competencies and preparing students for the challenges of the digital economy. The study recommends further exploration of generative AI applications in entrepreneurship education to optimize skill development and innovation capacity.
creator: Dian Maya Sari
creator: Wisri Ardhita Manda Putri
creator: Rossy Luckita Sasmita
creator: Putri Chairina Zulfiani
creator: Mei Alsih Sihombing
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-26
publication date: 2025-11-26
volume: 10
number: 2
starting page: 269
ending page: 275
doi: 10.52060/mp.v10i2.3638

PENGEMBANGAN MEDIA PEMBELAJARAN ANDROID BERBANTUAN MIT APP INVENTOR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA
type: item
description: This research was motivated by the low learning motivation of students in accounting subjects. The study aims to develop Android-based learning media using MIT App Inventor that is feasible, practical, effective, and can improve learning motivation of grade XI AKL students at SMK Negeri 1 Medan. This development research used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and involved 32 students of class XI AKL 1 in the 2025/2026 academic year. Data were collected through interviews, observations, questionnaires, and documentation. The media was validated by material experts (98%), media experts (90%), and practitioner experts (95%). Student responses showed the media was effective (82%). Motivation improvement was proven through a t-test, with t-count = 29.149 > t-table = 2.0395 and Sig. = 0.000 < 0.05. The developed media includes interactive content accessible via Android, facilitating independent and engaging learning. The results confirm that the Android-based learning media assisted by MIT App Inventor is feasible, effective, and significantly increases students' motivation in learning financial accounting, particularly on fixed asset material
creator: Andreas Jones r sitompul
creator: Roza Thohiri
creator: Andri Zainal
creator: Haryadi
creator: Ali Fikri Hasibuan
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-26
publication date: 2025-11-26
volume: 10
number: 2
starting page: 276
ending page: 285
doi: 10.52060/mp.v10i2.3456

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERMUATAN BUDAYA LOKAL DOMPU BERBASIS GAME
type: item
description: This study aims to develop an Integrated Science and Social Studies (IPAS) Student Worksheet (LKPD) based on an RPG (Role-Playing Game) integrated with Dompu local culture through the Discovery Learning model in order to enhance elementary school students’ critical thinking skills. The research employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate). The research subjects were 25 sixth-grade students of SDN 5 Woja in the 2025/2026 academic year. The instruments used included expert validation sheets, student response questionnaires, and post-test questions. The findings indicate that the developed product was categorized as highly valid, with an average expert validation score of 4.55. Student responses to the LKPD obtained an average score of 4.65 in the very good category, indicating that the media was able to improve students’ motivation and engagement in learning. The post-test results showed an average score of 81, categorized as good, which indicates an improvement in students’ critical thinking skills, particularly in identifying problems, analyzing information, and drawing logical conclusions. Therefore, the IPAS LKPD based on RPG with Dompu local culture is proven to be valid, practical, and effective for use in learning and can serve as an innovative alternative for integrating local cultural values into 21st-century learning.
creator: Mahdin
creator: Lita Sasmita
creator: Andi Prayudi
creator: Nabila
creator: Sisca Dwi Aprilia
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-26
publication date: 2025-11-26
volume: 10
number: 2
starting page: 286
ending page: 293
doi: 10.52060/mp.v10i2.3643

DEVELOPMENT OF INTERACTIVE E-MODULE TO IMPROVE SCIENTIFIC REASONING ABILITY IN SCIENCE LEARNING JUNIOR HIGH SCHOOL STUDENTS
type: item
description: The scientific reasoning ability of students in Indonesia was relatively low due to a lack of understanding of the material and learning concepts. Therefore, an interesting learning system was needed and supported by effective media in conveying messages and learning objectives, which facilitated teachers in the teaching process, such as the use of interactive e-modules. This study aimed to develop interactive e-modules to improve scientific reasoning abilities in junior high school science learning. This interactive e-module was developed using the ADDIE model. The results of the study showed a validity percentage of 92.62% (very valid), practicality of 89.51% (practical), and N-gain of 0.59 (medium), while student responses reached 87.18% (very good). Interactive e-modules met the criteria for validity, practicality, and effectiveness because they were arranged systematically and covered all indicators of scientific reasoning abilities. Thus, interactive e-modules were feasible to be implemented as learning media to improve junior high school students' scientific reasoning abilities.
creator: Ayu Nurjannah
creator: Rusdianto
creator: Ulin Nuha
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-27
publication date: 2025-11-27
volume: 10
number: 2
starting page: 294
ending page: 302
doi: 10.52060/mp.v10i2.3399

PENGEMBANGAN KOMIK DIGITAL DENGAN MODEL PROBLEM BASED LEARNING PADA MATA PELAJARAN PENDIDIKAN PANCASILA
type: item
description: A problem-based digital comic with a learning model is being developed to help students grasp Pancasila's ideals as a unity that is mutually animated and inspired by each principle. This research follows the 4D model (define, design, develop, and disseminate). A questionnaire was used to collect data from SDIT Al-Farabi teachers and fifth-graders. This research and development developed a digital comic on the relationship between Pancasila principles using Procreate version 5.3.14. At 90% and 93.8%, the material expert validator and media expert validated the digital comic as "Very feasible". Teachers scored 95% and students 92% on the product practicality exam, certifying it as "Very Practical". The conclusion of these results shows that digital comics with the PBL model meet the standards that are worthy of being a medium in helping the learning process, by making students problem solvers through habituation of attitudes based on Pancasila values.
creator: Nur Wira Triana
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-27
publication date: 2025-11-27
volume: 10
number: 2
starting page: 303
ending page: 309
doi: 10.52060/mp.v10i2.3464

PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI PADA MATERI PENCIPTAAN MANUSIA DALAM AL-QUR’AN UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA
type: item
description: This study aims to develop animated learning media on the topic of human creation in the Qur’an to enhance students’ understanding. The study is grounded in the need for interactive and contextual learning media in the digital era, particularly in Islamic Religious Education at the university level. This research employed a research and development method involving need analysis, design, development, expert validation, product revision, and limited trials. The results indicated that the developed animated learning media demonstrated excellent feasibility based on evaluation by content and media experts. Limited trials revealed improved student understanding and positive responses regarding visual presentation, clarity of narration, and ease of comprehension. In conclusion, the animated learning media is considered feasible and effective as an innovative technology-based tool for teaching Islamic Religious Education in higher education.
creator: Indah Ayu Lestari
creator: Muhammad Nasihin
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-27
publication date: 2025-11-27
volume: 10
number: 2
starting page: 310
ending page: 318
doi: 10.52060/mp.v10i2.3566

PENGEMBANGAN BUKU TEKS PERADABAN JEMBATAN BERBASIS PROJECT BASED LEARNING UNTUK PENGUATAN KARAKTER KONTROL DIRI
type: item
description: The low level of self-control among elementary school students poses a fundamental challenge in character education, requiring innovative pedagogical interventions. This study aims to develop the Bridge Civilization textbook based on Project-Based Learning (PjBL) as a strategic medium to strengthen students’ self-control character. Employing a Research and Development (R&D) approach, the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) was applied. The study involved two groups: an experimental group (n = 24) applying the PjBL model and a control group (n = 25) using the lecture method. Research instruments included summative tests (pretest–posttest) for both groups and formative tests for the experimental group only. Expert validation indicated the textbook achieved a “very good” rating (M = 3.78) with no revisions required. The Mann–Whitney U test showed a significant difference in self-control between the control (15,20%) and experimental groups (45.00%), with a large effect size (r = 0.772). N-gain scores indicated low effectiveness for the control (23.85%) and moderate for the experimental group (66.56%). Interrater reliability testing yielded an average α = 0.760 (high category). These findings confirm that the PjBL-based textbook is effective in enhancing elementary school students’ self-control character.
creator: Vicensia Araya Reinita
creator: Gregorius Ari Nugrahanta
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-27
publication date: 2025-11-27
volume: 10
number: 2
starting page: 319
ending page: 331
doi: 10.52060/mp.v10i2.3549

PENGEMBANGAN MEDIA E-BOOKLET BERBASIS FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SEL
type: item
description: Learning biology, particularly on the topic of cells, often poses challenges for students due to its abstract nature. In addition, the instructional media commonly used in the classroom remain simple and less interactive, which reduces students’ interest and limits their understanding. This condition affects learning outcomes that tend to be unsatisfactory. This study aims to develop an e-booklet learning media based on flipbook maker and to evaluate its feasibility, students’ responses, and its effect on improving learning outcomes. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects were eighth-grade students of MTs Muhammadiyah 25 Marubun Jaya. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests. The results indicate that the developed e-booklet achieved an average feasibility score of 90% (categorized as “very feasible”) and received student responses of 88% (categorized as “very good”). Moreover, students’ learning outcomes improved after using the developed media. Therefore, the flipbook maker-based e-booklet is considered effective and feasible to be implemented as an alternative learning medium in biology, particularly in the topic of cells.
creator: Febby Zilvania Saragih
creator: Gunaria Siagian
creator: Gloria Sirait
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-27
publication date: 2025-11-27
volume: 10
number: 2
starting page: 332
ending page: 340
doi: 10.52060/mp.v10i2.3545

VALIDITAS MEDIA PEMBELAJARAN E-MODUL ACCURATE PADA MATA PELAJARAN KOMPUTER AKUNTANSI
type: item
description: This study focuses on the development of an interactive E-Module based on the Accurate application as a learning medium for Accounting Computer subjects in vocational high schools. The research was motivated by the need of eleventh-grade Accounting students at SMKN 7 Medan for practical and efficient self-learning resources to better understand the preparation of digital financial statements using Accurate 5, considering the limitations of conventional learning media available at the school. The research employed the Research and Development (R&D) method by adopting the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The final product, an E-Module, is equipped with various interactive features such as material presentations with illustrations, instructional videos, real case examples, and practice exercises. The validation results indicated a very high level of feasibility, with a score of 90% from media experts and 92% from material experts, thus categorized as highly valid. The findings highlight that the Accurate E-Module is feasible to be used as an independent learning medium aligned with the student-centered learning approach in the Merdeka Curriculum. Therefore, this product offers an innovative solution for both teachers and students in addressing the challenges of accounting learning in the digital era.
creator: Restina Purba
creator: Choms Gary Ganda Tua Sibarani
creator: Cindy Milasari Br.Sitanggang
creator: Meylin Simalango
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-28
publication date: 2025-11-28
volume: 10
number: 2
starting page: 341
ending page: 350
doi: 10.52060/mp.v10i2.3519

FAKTOR – FAKTOR YANG MEMPENGARUHI KESIAPAN KERJA SISWA SMK JURUSAN KOMPETENSI KEAHLIAN AKUNTANSI KEUANGAN LEMBAGA
type: item
description: The open unemployment rate among vocational high school graduates remains a serious problem, even though vocational schools are designed to produce work-ready graduates. This phenomenon indicates a gap between the needs of the workforce and the competencies of graduates.This study aims to identify and analyze factors that influence the work readiness of Grade XI students majoring in Financial Accounting at SMKN 1 Gemarang. This study used a quantitative approach with an ex post facto type, involving 49 students as respondents, and data were collected through a Likert-scale questionnaire. The analysis was carried out through instrument testing (validity and reliability), classical assumption tests (normality, linearity, multicollinearity, and heteroscedasticity), and inferential statistical tests (partial t-test and coefficient of determination). The results showed that work readiness was significantly influenced by Field Work Practice. Meanwhile, family environment, accounting competency, self-efficacy, and motivation did not significantly influence work readiness. This finding emphasizes the importance of optimizing the Field Work Practice program as a means of improving students' readiness to enter the workforce..
creator: Maria Ayu Trivena
creator: Supri Wahyudi Utomo
creator: Farida Styaningrum
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-28
publication date: 2025-11-28
volume: 10
number: 2
starting page: 351
ending page: 364
doi: 10.52060/mp.v10i2.3532

PENGARUH PENGGUNAAN MOOCs TERHADAP HASIL BELAJAR PPKn SISWA SMP
type: item
description: The primary focus of this study is on the challenges faced by some students in understanding the material through online learning systems. These difficulties arise because the material presented is considered unengaging, thus hindering the achievement of the expected learning objectives. This research aims to describe the implementation of MOOCs (Massive Open Online Courses) in Civics Education (PPKn) and assess the impact of using MOOCs on the learning outcomes of eighth-grade students at SMPN 6 Makassar. The approach used in this study is a quantitative method with a pre-experimental design. The sample selection was carried out using Purposive Sampling, involving 40 students chosen based on the results of observations and interviews with teachers, which indicated that the characteristics of the students in the class varied significantly, particularly in terms of their abilities and access to learning materials. The findings from the implementation of MOOCs show that both students and teachers feel that MOOCs support the achievement of learning goals and provide a more engaging learning experience. Data analysis using the Wilcoxon Signed Rank Test revealed a significant improvement in student learning outcomes after the implementation of MOOCs, with a significance value of 0.000 (p < 0.05). These findings suggest that the implementation of MOOCs has a significant positive impact on the improvement of student learning outcomes in Civics Education (PPKn) at SMPN 6 Makassar for eighth-grade students.
creator: Harsuani
creator: Nurhikmah H
creator: Farida Febriati
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-28
publication date: 2025-11-28
volume: 10
number: 2
starting page: 365
ending page: 371
doi: 10.52060/mp.v10i2.3521

STUDENTS' PERCEPTIONS OF ASSESSMENT FOR LEARNING AND ITS EFFECT ON STUDENTS' INTRINSIC MOTIVATION: AUTONOMY, COMPETENCE, AND RELATEDNESS AS MEDIATING VARIABLES
type: item
description: This study aims to analyze students’ perceptions of assessment for learning and its effect on intrinsic motivation, with relatedness, competence, and autonomy as mediating variables. The background of this research is the low level of student learning motivation, which is suspected to be caused by the suboptimal fulfillment of basic psychological needs and the incomplete implementation of assessment for learning in the learning process. This study uses a quantitative approach with an associative method. The sample consisted of 183 eleventh-grade students from SMAN 2 Bungo, selected using proportional random sampling. Data were collected using a Likert-scale questionnaire and analyzed using the Structural Equation Modeling (SEM) model based on Partial Least Square (PLS). The results show that students’ perceptions of assessment for learning significantly influence their intrinsic motivation. This effect is significantly mediated by relatedness, competence, and autonomy. These findings emphasize that properly implemented formative assessment can help meet students’ basic psychological needs, thereby enhancing their internal motivation to learn. Therefore, teachers are encouraged to consistently apply assessment for learning in a way that fosters social connectedness, a sense of competence, and learner autonomy.
creator: Restia Ayangsa
creator: Dessi Susanti
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-28
publication date: 2025-11-28
volume: 10
number: 2
starting page: 372
ending page: 377
doi: 10.52060/mp.v10i2.3517

ENHANCING PROBLEM-SOLVING AND COLLABORATION SKILLS THROUGH PROBLEM-BASED LEARNING (PBL) WITH COMPUTATIONAL THINKING (CT) IN DIGESTIVE SYSTEM FOR EIGHT GRADES
type: item
description: The low problem-solving skills and collaboration skills of Indonesian students, along with the demands of the 21st century skills, encourage the integration of Problem-Based Learning (PBL) with Computation Thinking (CT) approach as an innovative solution to train the ability to solve complex problems collaboratively. This study aims to analyze the effectiveness of the Problem-Based Learning (PBL) model integrated with a Computational Thinking (CT) approach in enhancing students' problem- solving and collaboration skills. The research was motivated by students' low problem-solving skills (pre-cycle: 52%) and the need for innovative approaches that encourage 21st-century skills. This type of research is a Classroom Action Research with Kemmis & Mc Taggart spiral model, the study implemented two cycles. The research subjects consisted of 31 students of class VIII A in the 2023/2024 academic year. Data were collected through observation, questionnaires, and student worksheets (LKPD), then analyzed using descriptive quantitative-qualitative methods. The results revealed a significant improvement in: (1) problem-solving skills (N-gain = 0.83, high category) and (2) collaboration skills (N-gain = 0.91). All indicators of achievement were met in cycle II, prompting the cessation of further cycles. The PBL model that integrating with a CT approach effectively enhances problem- solving and collaboration skills. This study provides empirical evidence that the integration of CT into PBL model facilitates active learning and advances 21st-century skills
creator: Rigen Utami
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-28
publication date: 2025-11-28
volume: 10
number: 2
starting page: 378
ending page: 387
doi: 10.52060/mp.v10i2.3463

IMPLEMENTASI PROGRAM PELAJAR TANGERANG MENGAJI (PTM) DALAM PEMBENTUKAN KARAKTER RELIGIUS PESERTA DIDIK DI SEKOLAH DASAR
type: item
description: Religious character is essential in shaping students’ personalities through values such as obedience in worship, honesty, discipline, and mutual respect. This study aims to examine the planning, implementation, and impact of the Pelajar Tangerang Mengaji (PTM) program in fostering students’ religious character at SDN Cibodas 8 Kota Tangerang. The problem underlying this research is that some students still show a lack of discipline, have not been consistent in applying religious values outside PTM activities, and show limited respect for peers during Qur’an recitation and dhuha prayer. PTM is a daily routine before lessons begin, consisting of Qur’an recitation and congregational dhuha prayer. This study employed a descriptive qualitative approach using observation, interviews, and documentation. The findings indicate that PTM was designed through collaboration between the principal, islamic education teachers, and other school staff. Its implementation ran orderly and received positive responses from students. The program had a positive impact on increasing students’ obedience to worship, sincerity, self-confidence, creativity, responsibility, honesty, and discipline, although respect for others still requires further development. Overall, PTM serves as an effective means to instill religious values and shape students’ character from an early age.
creator: Nabila Fatmala
creator: M. Taufik
creator: Istinganatul Ngulwiyah
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-29
publication date: 2025-11-29
volume: 10
number: 2
starting page: 388
ending page: 396
doi: 10.52060/mp.v10i2.3488

IMPLEMENTASI PROYEK PENGUATAN PROFIL PELAJAR PANCASILA DAN RAHMATAN LIL'ALAAMIN DALAM PEMBELAJARAN: STUDI KAJIAN DI SMA 3 KOTA JAMBI
type: item
description: The implementation of P5RA in Islamic Religious Education (PAI) and Character Education at SMA Negeri 3 Jambi City is still in the adaptation stage and requires a more structured strategy to achieve holistic educational goals in line with the Merdeka Curriculum. This study employed a qualitative approach with a descriptive method, conducted at SMA Negeri 3 Jambi City. The research subjects consisted of the principal, homeroom teachers, Islamic Religious Education and Character Education teachers, as well as students. Data were collected through interviews, observations, and documentation, and analyzed using qualitative techniques, including data reduction, data presentation, and conclusion drawing. The findings indicate that: (1) the planning of P5RA in PAI learning emphasizes the integration of Pancasila values and Islamic teachings into students’ daily lives. Teachers designed activities that encourage the practice of values such as cooperation, tolerance, empathy, justice, and environmental awareness through both theoretical and practical approaches; (2) the implementation of P5RA is carried out by embedding Pancasila values and Islamic teachings into daily learning activities using collaborative and socially oriented methods; and (3) the evaluation of P5RA implementation is comprehensive, employing various models such as formative, summative, self-assessment, and portfolio evaluations. These results highlight the need for continuous commitment from all school stakeholders to refine the implementation of P5RA in PAI learning at SMA Negeri 3 Jambi City.
creator: Yulia Oktarina
creator: Sururudin
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-29
publication date: 2025-11-29
volume: 10
number: 2
starting page: 397
ending page: 403
doi: 10.52060/mp.v10i2.2990

EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN TRAINER KIT INSTALASI MOTOR LISTRIK
type: item
description: This research aim to determine differences in student learning outcomes between those who use a problem-based learning model assisted by trainer kit with those who do not use it. The learning outcomes are seen from the cognitive, affective, and psychomotor aspects of students. Beside that, this research also to find out how effective the use of the trainer kit in terms of cognitive aspects. This study was a quasi-type experiment with research design Non-Equivalent Control Group Design. Learning outcomes from the experimental class and the control class were then analyzed using the T test and Gain test with a significance value of 0.05.After analysed, the T test shows that the cognitive aspects of the significance value (0.002 < 0.05), significance value of affective aspects (0.004 < 0.05), and significance of psychomotor aspects (0.00 < 0.05). While the average Gain test results show that the experimental class learning outcomes are higher than the control class (0.566> 0.280). The data concludes that the use of a problem-based learning model assisted by trainer kits is more effective in improving student learning outcomes.
creator: Frida Hasana
creator: Novriyanti
creator: Aqil Aqthobirrobbany
creator: Dewi Triantini
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-29
publication date: 2025-11-29
volume: 10
number: 2
starting page: 404
ending page: 411
doi: 10.52060/mp.v10i2.3460

ANALYSIS OF WRITTEN MATHEMATICAL COMMUNICATION SKILLS VIA PROBLEM BASED LEARNING IN STORY PROBLEMS
type: item
description: Mathematical communication skills are crucial for mathematics learning, especially in understanding and solving word problems, which require conceptual understanding and systematic delivery of ideas. One way to help students acquire these skills is by implementing problem-based learning (PBL) methods, which enable them to be actively involved in the problem-solving and exploration process. This study aims to analyze students' written mathematical communication skills through the application of PBL to solving word problems. Subjects and Methods: The research method used was descriptive qualitative with 8 seventh-grade students as subjects. Data were collected through written tests, observations, and documentation, then analyzed based on three main indicators: concept visualization, use of mathematical symbols, and the ability to write explanations systematically. Results: According to the study, students were generally in the high category in written mathematical communication, with an average score of 78, but there were differences among students: four students were in the high category (83-100), one student in the medium category (75), and three students in the low category (58-67). Students in the high category were able to write solutions coherently and clearly, while students in the low category still had difficulty constructing mathematical arguments. PBL can help students in written mathematical communication, especially in understanding and solving story problems.
creator: Makrifatul Khoiriyah
creator: Yus Mochamad Cholily
creator: Alfiani Athma Putri Rosyadi
creator: Akhsanul In’am
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-29
publication date: 2025-11-29
volume: 10
number: 2
starting page: 412
ending page: 417
doi: 10.52060/mp.v10i2.3462

PENERAPAN MEDIA FOODCHAIN WHILE MATCHING CORRECT SEQUENCE UNTUK MENINGKATKAN PEMAHAMAN SISWA MENGENAI RANTAI MAKANAN EKOSISTEM KELAS V SD
type: item
description: This research was motivated by the low level of students’ understanding of the food chain ecosystem material in Grade V at SDN Pondok Cabe Ilir 01. This indicates the need for the implementation of learning media that can enhance student engagement in the learning process. The aim of this study is to improve students’ understanding through the use of the Food Chain While Matching Correct Sequence learning media. The type of research used is Classroom Action Research (CAR) with the Kemmis and McTaggart model design, which was carried out in two cycles. Each cycle consists of the stages of planning, action implementation, observation, and reflection. The subjects of this study were Grade V students of SDN Pondok Cabe Ilir 01. The data collection techniques used were observation and tests. The instruments used included observation sheets and psychomotor skill tests. The results showed a significant improvement in students’ understanding. The average student score increased to 79 in the first cycle, and 92.92 in the second cycle. The percentage of student learning mastery also increased from 31% in the pre-action stage to 69% in the first cycle, and reached 100% in the second cycle. Therefore, it can be concluded that the Food Chain While Matching Correct Sequence media is effective in improving the understanding of Grade V students on food chain material in science learning.
creator: Adinda Putri Darmanto
creator: Pratiwi Kartika Sari
creator: Bunga Seftya Nur Indah
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-29
publication date: 2025-11-29
volume: 10
number: 2
starting page: 418
ending page: 429
doi: 10.52060/mp.v10i2.3451

PEMBELAJARAN BERBASIS TEKNOLOGI UNTUK MENINGKATKAN KETERLIBATAN MATEMATIKA SISWA PENYANDANG DISABILITAS DALAM PENDIDIKAN DASAR INKLUSIF: A SCOPING REVIEW
type: item
description: Teaching mathematics in elementary school is crucial to provide basic foundation for understanding more complex math concepts.Teachers in inclusive schools frequently feel unqualified to teach mathematical concepts and operations to students with impairments or disability. In order to accommodate the various needs of pupils, Universal Design for Learning (UDL) places a strong emphasis on teaching mathematics using a technology-based approach. This study aims to map the many forms of technology and how they affect the learning of mathematics in inclusive elementary schools for students with disabilities.This study used the PRISMA-ScR protocol. A comprehensive search was conducted using the Scopus and Google Scholar databases. The review of four articles that met the inclusive criteria found that the use of multimedia gamification, interactive games (smart apps creator), visual scratch, and SPECOMATSO supported students with disabilities’ understanding of mathematical concepts, encouraged active participation and learning motivation, also strengthened communication, social, and digital literacy skills of students with disabilities. This study offers insight into the development of mathematics learning media in inclusive elementary schools.
creator: Mutiara Basmalah
creator: Costrie Ganes Widayanti
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-11-30
publication date: 2025-11-30
volume: 10
number: 2
starting page: 430
ending page: 438
doi: 10.52060/mp.v10i2.3465

PENGARUH DISPOSISI BERPIKIR KRITIS TERHADAP KETERAMPILAN BERPIKIR KRITIS DAN KETERAMPILAN PEMECAHAN MASALAH SISWA
type: item
description: This study aims to analyze the influence of critical thinking disposition on critical thinking skills and problem-solving skills. The background of this study is the low level of students' problem-solving skills caused by several factors including Critical Thinking Skill (CTS) and Critical Thinking Disposition (CTD). This study uses a quantitative approach with an associative method. The sample consisted of 100 students of grade XI of SMAN 2 Sungai Penuh using a sampling technique, namely proportional random sampling. Data collection was carried out through 2 types of instruments, namely written tests in the form of questions (objective, essay) and a Likert scale, then analyzed using SPSS version 27. The results of the study indicate that critical thinking disposition has a direct effect on problem-solving skills. This influence is not mediated by students' critical thinking skills. These findings indicate that students' internal attitudes and tendencies in critical thinking can influence students' ability to solve problems independently.
creator: Maya Alia Puspita
creator: Friyatmi
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-01
publication date: 2025-12-01
volume: 10
number: 2
starting page: 439
ending page: 444
doi: 10.52060/mp.v10i2.3523

STRATEGI GURU PENDIDIKAN AGAMA ISLAM DAN BUDI PEKERTI DALAM MENGEMBANGKAN AKHLAK MULIA
type: item
description: This research is motivated by several issues concerning the cultivation of noble character among students. The purpose of this study is to analyze the strategies employed by Islamic Religious Education and Character Education teachers in developing noble character. This study is a qualitative research using a descriptive method. The research was conducted at SMPN 14 Batang Hari. The subjects of this study include the principal, homeroom teachers, Islamic Religious Education (PAI) and Character Education teachers, as well as students of SMPN 14 Batang Hari. The research instruments used were interviews, observations, and documentation. The data analysis technique applied in this research is qualitative data analysis, which includes data reduction, data display, and conclusion drawing. The results of the study are as follows: (1) the forms of negative character traits (akhlaq mazmumah) found among students at SMPN 14 Batang Hari include mocking others, lying, breaking promises (treachery/ghadar), and egotism; (2) the strategies used by PAI and Character Education teachers to address these negative traits are role modeling, habituation, giving advice, and applying punishments; (3) the supporting factors for teachers in overcoming negative character traits include support from the school, good communication skills, and the availability of relevant teaching materials to instill character values. Meanwhile, the inhibiting factors include limited instructional time, lack of parental support, peer influence outside of school, and the suboptimal condition of facilities and infrastructure for fostering student character development.
creator: Hafiq S
creator: Yulia Oktarina
creator: Dewi Hasanah
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-01
publication date: 2025-12-01
volume: 10
number: 2
starting page: 445
ending page: 452
doi: 10.52060/mp.v10i2.2989

WORKING MEMORY DAN KREATIVITAS DALAM PENELITIAN PEMBELAJARAN MATEMATIKA: TINJAUAN LITERATUR SISTEMATIS
type: item
description: Research on mathematics learning is increasing and developing. However, empirical research ideas on working memory (WM) and creativity are still very limited. Educators must train students' WM skills in addition to providing reinforcement for mathematics learning. A systematic literature review follows the 10-step approach by Gough et al. The research questions consist of: What are the ideas about the definition, components and abilities of working memory? The idea of ​​Working Memory in mathematics learning related to reasoning, problem solving and creativity? The researcher determined the publication period of the relatively latest articles in 2015 - 2024. The researcher conducted a database search on PsycInfo, MathEduc, Harzing's Publish or Perish and Scopus. Meanwhile, to determine the quality of the journal, the researcher based it on the database on ScimagoJR. After sorting, the articles analyzed were 37 found in 18 different journals. There are six definitions of WM, four related to working memory components, 10 related to working memory abilities, two related to working memory descriptions of reasoning and problem solving, three related to descriptions of creativity and three ideas of WM in mathematics learning, namely arithmetic, geometry and algebra.
creator: Muhammad Iqbal Harisuddin
creator: Zaenuri Zaenuri
creator: Yohanes Leonardus Sukestiyarno
creator: St. Budi Waluya
creator: Emi Pujiastuti
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-01
publication date: 2025-12-01
volume: 10
number: 2
starting page: 453
ending page: 463
doi: 10.52060/mp.v10i2.3461

PENGARUH PERMAINAN TRADISIONAL LOMPAT KARUNG TERHADAP PENINGAKATAN DAYA LEDAK OTOT TUNGKAI
type: item
description: This research is motivated by the low level of explosive power of the leg muscles of students, This is because many students who practice jumping often play around and are not serious in following the learning, especially in traditional game materials. This study aims to see the effect of the traditional game of sack jumping on increasing the explosive power of the leg muscles of students. This research is a quasi-experimental method study continued by looking at the contribution of variable X to variable Y. The population in this study were students of SMP Islam Kepenuhan totaling 75 students using the Total Sampling sampling technique with a sample size of 25 students. This research was conducted using the traditional game method of sack jumping and taking the Standing Broad Jump test. Data analysis used is the normality test analysis with the lilliefors method, homogeneity and hypothesis testing using the t test. The results of the hypothesis testing analysis from measurements carried out on the pre-test and post-test with the same test, namely Standing Broad Jump, obtained t count 3.381> t table 1.711 which means Ho is rejected and Ha is accepted. The traditional sack jumping game has a significant effect on the explosive power of the leg muscles of students at Kepenuhan Islamic Middle School.
creator: Refdi Hidayat
creator: Aluwis
creator: Riwaldi Putra
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-01
publication date: 2025-12-01
volume: 10
number: 2
starting page: 464
ending page: 472
doi: 10.52060/mp.v10i2.3501

PENGGUNAAN RASCH MODEL UNTUK MENGANALISIS AITEM INSTRUMEN STRES PENGASUHAN ORANG TUA ANAK USIA DINI
type: item
description: This study aims to analyze the items on the parenting stress instrument for parents of early childhood. The items analysis process was carried out with the Rasch Model approach using the Winstep application. This instrument consists of three main dimensions, namely: Parental Factors, Family Environment, and Available Resources, which consists of 50 items. Based on the results of the analysis, 25 items were obtained that met the criteria for item analysis. The results of this analysis show that the reliability item value is (0.98), this means that the items are very good for use in parenting stress instruments. This parenting stress instrument has the potential to assist in measuring parenting stress levels in the context of early childhood parenting. In addition, the use of this instrument can support the implementation of scientific research, intervention development, and policy formulation oriented towards improving family wellbeing and optimal early childhood development.
creator: Putri Andita Rahmaningtyas
creator: Mubiar Agustin
creator: Tina Hayati Dahlan
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 473
ending page: 479
doi: 10.52060/mp.v10i2.3466

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CANVA DAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS XI SMKN
type: item
description: Lack of student motivation in learning Islamic Religious Education (PAI) is one of the challenges faced by teachers in the classroom. This study aims to develop learning media based on Canva and Quizizz to increase student motivation in learning the subject of Islamic Religious Education (PAI) for grade XI TKJ at SMKN 8 Palangka Raya. The research method used is Research and Development (R&D) with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation The Analysis stage identifies the needs of students and teachers for interactive media. In the Design stage, a media prototype is designed using Canva for attractive visual presentations and Quizizz for game-based evaluation. The Development stage involved expert validators for media, content, questions, and learning motivation questionnaires before testing. Expert validator results showed an average percentage of 91.47%, and evaluation results indicated that this media effectively increased student participation and enthusiasm, with learning motivation percentages rising from 49.8% (pre-intervention) to 84.6% post-intervention. These findings prove that the integration of Canva and Quizizz can be an innovative solution in PAI learning, while also offering an adaptive media development model for educators. This study recommends the use of gamification-based digital technology for other subjects to create more interactive and enjoyable learning experiences.
creator: Nurul Ahmat
creator: Rodhatul Jennah
creator: Abdul Gofur
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 480
ending page: 494
doi: 10.52060/mp.v10i2.3612

PENGEMBANGAN MODEL PEMBELAJARAN MEMBACA BERBASIS STORYTELLING INTERAKTIF TERINTEGRASI AI DAN GAMIFIKASI UNTUK MENINGKATKAN LITERASI SISWA SD
type: item
description: This study aims to develop a reading learning model based on interactive storytelling integrated with AI and gamification to improve elementary school students’ reading literacy. The research background stems from the low reading literacy performance of Indonesian students as reported by PISA 2022 and the dominance of conventional teaching methods with limited innovation. The research method applied was R&D using the 4D model (Define, Design, Develop, Disseminate). The subjects consisted of 80 elementary school students in Kerinci Regency, comprising 40 lower-grade students and 40 upper-grade students. Research instruments included reading literacy tests, motivation questionnaires, and student engagement observation sheets. The results indicated that the developed model was valid, with expert validation scores averaging 92% (content), 90% (media), and 88% (language). In terms of practicality, teacher responses (86%) and student responses (89%) confirmed that the model was easy to implement. Effectiveness testing revealed a significant improvement in literacy scores from a pre-test average of 63 to a post-test average of 82, with a gain score of 0.61 (moderate to high category). The integration of AI provided adaptive feedback tailored to students’ abilities, while gamification enhanced students’ motivation and active engagement in reading activities. Therefore, this model offers an innovative alternative to strengthen elementary students’ reading literacy in the digital era and Society 5.0.
creator: Silvia Meirisa
creator: Andam Yulianti
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 495
ending page: 507
doi: 10.52060/mp.v10i2.3701

PENGEMBANGAN MEDIA PEMBELAJARAN LITERASI TOLERANSI BERAGAMA BERBASIS ANDROID
type: item
description: This study aims to develop an Android-based learning media for religious tolerance literacy among junior high school students. The researcher’s initial observation at SMP Negeri 1 Dompu revealed that students come from diverse backgrounds, including economic, social, and religious differences. Although the majority of students are Muslim, there are also non-Muslim students. Therefore, Islamic religious education at SMP Negeri 1 Dompu is required to consistently instill values of interreligious tolerance.The method used is Research and Development (R&D) with the 4-D model (Define, Design, Develop, Disseminate). The research subjects were 30 seventh-grade students of SMP Negeri 1 Dompu. Validation results from material experts and media experts indicated a “very valid” category, meaning the media is feasible for use. The practicality test involving teachers and students obtained a “very practical” category, showing that the media is easy to use and beneficial for learning. Effectiveness testing through pre-test and post-test showed an average improvement of 17 points, proving that the media is effective in improving students’ understanding of religious tolerance literacy. Teacher and student responses were also very positive, with teachers feeling assisted in delivering material and students becoming more motivated and active in learning. Thus, this Android-based learning media can serve as an innovative solution in instilling the values of religious tolerance in schools.
creator: Supriyaddin
creator: Idhar
creator: Arif Rahman
creator: Andi Prayudi
creator: Juliadin
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 508
ending page: 515
doi: 10.52060/mp.v10i2.3642

PENGEMBANGAN GAME EDUKASI PETUALANGAN SI WUNDA UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASIONAL (COMPUTATIONAL THINKING) SISWA KELAS IV SD
type: item
description: Computational thinking is an essential 21st-century skill that remains low among elementary school students, particularly in Science and Social Studies (IPAS) learning on the topic of changes in the state of matter. This study aims to develop and evaluate the feasibility, practicality, and effectiveness of an educational game entitled The Adventure of Wunda as an interactive learning medium. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The instruments included expert validation sheets, student response questionnaires, and pre-test and post-test assessments of computational thinking skills. The results showed that the game was valid according to experts, received “practical–very practical” responses from students, and effectively improved computational thinking skills, as indicated by a high N-Gain score and a significant difference based on the Wilcoxon test. Therefore, The Adventure of Wunda is feasible and effective for IPAS learning in elementary schools.
creator: Ahmad Irfan
creator: Gusti Yarmi
creator: Sendi Ramdhani
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 516
ending page: 526
doi: 10.52060/mp.v10i2.3756

DEVELOPMENT OF A WEB-BASED INTERACTIVE LEARNING MEDIA ON MAP DIGITIZATION MATERIAL FOR THE GEOGRAPHIC INFORMATION SYSTEMS COURSE
type: item
description: The advancement of digital technology in education necessitates the development of innovative, interactive, and adaptive learning media. This study aims to develop an interactive web-based learning medium designed to enhance students’ technical skills in the Map Digitization topic of the Geographic Information Systems course through the integration of interactive features. The research employed a Research and Development (R&D) method using the Richey and Klein model, which includes the stages of Design, Production, and Evaluation. The participants consisted of 31 students from the Building Construction Education Study Program who were directly involved in learning activities on the Map Digitization material. The data were analyzed using a quantitative descriptive approach to interpret the improvement in students’ learning performance. Based on the research findings, the developed web-based interactive learning media was declared highly valid by expert validators, with a validity percentage of 89% from material experts, 90% from media experts, and 94% from user feasibility assessments. These results indicate that the developed media meets the criteria of content accuracy, visual design quality, and interactivity, demonstrating its feasibility and effectiveness for use in the learning process of Map Digitization within the Geographic Information Systems course.
creator: Riansyah Putra
creator: Sutrisno Sutrisno
creator: Naufal Tinov Naufal Tinov
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-02
publication date: 2025-12-02
volume: 10
number: 2
starting page: 527
ending page: 536
doi: 10.52060/mp.v10i2.3768

ANALISIS IMPLEMENTASI LEARNING MANAGEMENT SYSTEM DALAM KETERLIBATAN HASIL AKADEMIK MAHASISWA
type: item
description: The development of information technology has transformed the way educational institutions deliver learning materials, with Learning Management Systems (LMS) such as Moodle, Edmodo, and Google Classroom becoming the main tools in distance learning. However, the effectiveness of using LMS in improving student engagement and academic achievement remains an issue, as it is influenced by factors such as instructional design, digital skills, and lecturer support. This study aims to evaluate the effectiveness of LMS in enhancing student engagement and academic achievement at Universitas Muhammadiyah Muara Bungo. A mixed-method approach was employed, with data collected through surveys of 70 students from three study programs and interviews with lecturers. The survey results indicated that 72% of students felt more engaged in learning through LMS compared to traditional methods, with discussion forums and interactive quizzes being the main drivers of engagement. Data analysis also revealed a positive correlation between the intensity of LMS use and final course grades, where students who were active in LMS achieved an average of 15% higher scores. This study highlights the importance of LMS as a tool for improving student engagement and academic achievement. By understanding the factors that affect the effectiveness of LMS, Universitas Muhammadiyah Muara Bungo can design better strategies to maximize the platform’s potential in the learning process. The findings are expected to provide recommendations for the development of more effective learning strategies in the future.
creator: Genta Primadana Edde
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-03
publication date: 2025-12-03
volume: 10
number: 2
starting page: 527
ending page: 532
doi: 10.52060/mp.v10i2.2973

ENGLISH FOR BROADCASTING: TEACHING MATERIAL NEED ANALISYS AT SMK SWASTA ISLAM ANDALUSIA
type: item
description: English plays a significant role in the broadcasting industry, particularly in mastering software, technical terminology, and professional communication skills. However, at SMKS Islam Andalusia, the English teaching materials currently used remain general and are not fully aligned with the specific needs of the Broadcasting concentration. This study aims to analyze the English teaching material needs that match broadcasting competencies in order to support the learning process while also preparing students for the workplace. This research employed a qualitative approach with a case study design. Data were collected through semi-structured interviews with the English teacher, broadcasting teachers, and the school principal. Thematic analysis was applied to identify themes emerging from the data. The findings indicate that English materials should emphasize technical vocabulary related to broadcasting equipment and software, as well as skills in scriptwriting and news reporting, accompanied by speaking practice in professional contexts. In conclusion, the existing materials are still too general and do not adequately meet students’ specific needs. Therefore, the development of teaching materials based on English for Specific Purposes (ESP) is essential to ensure learning becomes more contextual, vocationally oriented, and supportive of students’ readiness to face the challenges of the broadcasting industry.
creator: Masitoh
creator: Diana Oktavia
creator: Winda Trisnawati
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-04
publication date: 2025-12-04
volume: 10
number: 2
starting page: 533
ending page: 539
doi: 10.52060/mp.v10i2.3640

CHARACTER EDUCATION FOR MENTAL RESILIENCE: A SYSTEMATIC LITERATURE REVIEW ON CHILDREN'S WELL-BEING IN THE AI ERA
type: item
description: This study analyzes the relationship between character education and children's mental resilience in the era of artificial intelligence, focusing on protective factors and developing an integrative conceptual model. Using a Systematic Literature Review (SLR) approach with the PRISMA protocol, 144 articles from Scopus-indexed journals published between 2020 and 2025 were screened, and 15 relevant studies met the inclusion criteria. The study results indicate that character education plays a strategic role in strengthening children's resilience through the values of self-regulation, empathy, responsibility, solidarity, and the search for meaning in life. Identified protective factors include positive parent-child bonds, peer support, family resilience, and community involvement, while risk factors include device dependence, family conflict, poverty, and parental stress. The proposed conceptual model emphasizes a holistic, differentiated, and multilevel approach with simultaneous involvement of schools, families, and communities. The findings of the majority of studies confirm that character education not only shapes morality but also functions as an ecosystem strategy to strengthen children's mental resilience in facing digital and social challenges in the era of artificial intelligence. This study recommends the development of a multidimensional resilience theoretical framework, its integration into the curriculum
creator: Fatrizal
creator: Yahfenel Evi Fussalam
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-04
publication date: 2025-12-04
volume: 10
number: 2
starting page: 540
ending page: 549
doi: 10.52060/mp.v10i2.3773

ANALISIS KEBUTUHAN PENGEMBANGAN BUKU AJAR PENDIDIKAN KEWARGANEGARAAN BERBASIS ARTIFICIAL INTELLIGENCE UNTUK PENGUATAN SMART AND GOOD CITIZEN
type: item
description: The development of artificial intelligence has driven the need for innovative learning materials capable of addressing the demands of digital literacy, media ethics, and twenty-first-century citizenship competencies. This study aims to analyze the needs for developing an Artificial Intelligence–based Civic Education textbook as an effort to strengthen the concept of the Smart and Good Citizen in higher education. The research employed a Sequential Explanatory Mixed-Methods approach involving 107 students and 4 lecturers through questionnaires, interviews, and curriculum document analysis. Data were analyzed qualitatively and quantitatively to map essential content, digital features, and relevant citizenship competencies. The findings show that 87% of respondents require an AI-integrated textbook to enhance students’ understanding of digital ethics and responsible AI use, thereby fostering citizens with integrity in the technological era. The study also reveals the need for adaptive learning features, digital democracy case studies, and the integration of AI-use ethics. The results further highlight a significant gap between conventional Civic Education materials and the demands of technology-based learning. The study concludes that the development of an AI-based Civic Education textbook is highly necessary to support contextual, interactive, and technologically relevant learning, and to effectively shape students into Smart and Good Citizens.
creator: Dedek Helida Pitra
creator: Sundari Utami
creator: Lavandra Balti
creator: Dara Nurfaizah
rights: Copyright (c) 2025 Jurnal Muara Pendidikan
date: 2025-12-05
publication date: 2025-12-05
volume: 10
number: 2
starting page: 550
ending page: 556
doi: 10.52060/mp.v10i2.3821